Not Just A Game Episode 8: Things We Like

This week we talk about things we like! (Though “Halloween around the corner” implies this was recorded before Halloween… which is true. I’ve been very busy. Sorry! Also the voice levels aren’t great this episode. Sorry!)

We’re so used to being critical that we think it’s important that we also talk about nice things and things we like in games.

We talk costumes, avatars, hair cuts, Conchita Wurst, doing all of the tutorials, getting embarrassed in front of NPCs, working together in big social worlds, emergent community codes of conduct within games, societal beginnings, octopuses, stories that surprise us, and more!

Games mentioned:

  • Final Fantasy XI/XIV
  • Elder Scrolls Online
  • Guild Wars 2
  • an unnamed game where female dwarves can have beards
  • Elite: Dangerous
  • Everquest 2
  • Octodad: Dadliest Catch
  • Spec Ops: The Line
  • and more that I’ve forgotten…

Not Just A Game Episode 7: Board Games (and Missed Opportunities)

Today we are branching out from the video games for an episode, because we were playing a game the other day and it made us a little cranky. So this episode we will talk about some of our favourite board games and how they make us a little cranky sometimes.

Some images we talk about in the video are of the cards from Ascension:

The Landtalker card in particular reminded Tyr of Mayan profile portraits, the one that sprang to mind (that people might have seen) was a rendering of Pacal of Palenque (image by A. Skromnitsky, from Wikipedia).

     

Games mentioned:

  • Ascension
  • Doom (the boardgame)
  • Shadows Over Camelot
  • Overwatch (briefly)

Not Just A Game Episode 6: Farming in Stardew Valley!

This week we head to the country in a farm-filled episode on Stardew Valley! How do real farming practices relate to the version you see in video games? We chat about worming cows, getting muddy, and hiding from the sunshine in this end-of-summer episode.

Not Just a Game Episode 5: Relaunch – Pit People!

This week I relaunch the podcast and introduce the new co-host of the show, Dr. Tyr Fothergill! She has graciously agreed to sit and chat with me every couple of weeks about games and stuff!

This week we are talking about Pit People, how it’s OK to be critical of stuff that you like, colonialism in games, and what we’ve been playing recently.

We’ll be experimenting with the best way to record this so please let me know how it sounds.

Not Just A Game Episode 4: Political Games with David Stark

In this episode I talk political games with David Stark, an indie game developer who recently created Martian Immigration Nightmare. You may recall this game from my previous post asking for what games are out there that follow this political trend – in fact it’s the game that prompted my post!

We talk about politics, the response to politics from high profile tech people, political games, how games can help people understand political (and institutional) nightmares, and whether it’s okay for a game to depict punching Nazis.

Thanks so much to David for coming on (and his patience in my tardiness for uploading it!).

Games mentioned:

Not Just a Game Episode 3: Heroes

This week I talk about heroes, virtue ethics, and customisable vs. non-customisable characters.

Some links for further reading:

Anker, Elizabeth, (2005), Villains, Victims and Heroes: Melodrama, Media, and September 11. Journal of Communication, 55: 22–37. doi: 10.1111/j.1460-2466.2005.tb02656.x

Hursthouse, Rosalind, “Virtue Ethics”, (2003), The Stanford Encyclopedia of Philosophy (Fall 2013 Edition), Edward N. Zalta (ed.)

Games mentioned:

  • Dragon Age series
  • The Witcher 3
  • Batman games
  • Lara Croft games
  • Skyrim
  • Planescape Torment
  • Pillars of Eternity

Not Just a Game Episode 2: Looting Mortuary Spaces with Meghan Dennis

This episode has been long in coming! In it Meghan Dennis from the University of York and I discuss mortuary spaces in games and some of the ethical and social issues with depiction of mortuary spaces and the interactions that can be had with them in games. This episode was recorded at “The Interactive Pasts” Conference, the very first archaeogaming conference in the world, held in Leiden, The Netherlands, hosted by the Value Project.

Games discussed include:

Not Just a Game Episode 1: Life is Strange and Social Norms

This is the first episode of my new podcast. Please be gentle, I am working with new equipment and a new style of media! But any technical feedback welcome (I think I’ve solved the crackling in the microphone now though!).

In this episode, I am talking about Life is Strange and social norms. What’s a social norm? Listen and find out!

Are there any games where you struggled with social norms vs. expectations of the gameplay? Comment below!

Games mentioned:

  • Life is Strange
  • Grand Theft Auto
  • Legend of Zelda series
  • Dragon Age series/Bioware games
  • Skyrim
  • Guild Wars 2
  • Final Fantasy series