This episode has been long in coming! In it Meghan Dennis from the University of York and I discuss mortuary spaces in games and some of the ethical and social issues with depiction of mortuary spaces and the interactions that can be had with them in games. This episode was recorded at “The Interactive Pasts” Conference, the very first archaeogaming conference in the world, held in Leiden, The Netherlands, hosted by the Value Project.
Games discussed include:
Dragon Age: Inquisition
Dragon Age: Oranges (because I can never say Origins, apparently)
I’m not dead yet! I’ve just had a terrible cold and then went to PAX East and then to some speaking engagements and have been unable to record anything. Sorry about that. I’ve got a great episode lined up for you when I’m back from the USA (next week) and I’ll be able to get it out then!
This is the first episode of my new podcast. Please be gentle, I am working with new equipment and a new style of media! But any technical feedback welcome (I think I’ve solved the crackling in the microphone now though!).
In this episode, I am talking about Life is Strange and social norms. What’s a social norm? Listen and find out!
Are there any games where you struggled with social norms vs. expectations of the gameplay? Comment below!