Episode 14: Twinkle Ponies – with Erica Neely on Ethics of Lootboxes

Loot box picture

Hello! In this episode I have to apologise for the sound quality; we were recording at ETHICOMP 2018 in Sopot, Poland and the room was a bit more echoey than expected (and noisier) and apparently I didn’t point the microphone in quite the right direction. The sound does get better as the episode goes on. But still, we have excellent content as we are with Dr Erica Neely, who gave an amazing talk about the ethics of loot boxes! We talk about loot boxes, paying for levels, paying for gear, cheating, catching up, reputation, and fairness for a bit, then Tyr comes up with an amazing song about Twinkle Ponies. (Apparently songs after the credits is now a Thing, so enjoy!) ✨🦒✨

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Links:

Dr Erica Neely

ETHICOMP 2018

Episode 11 – PAX East Pokémon Go followup

You may have seen our talk at PAX East on the Ethics of Pokémon Go – either live or via the YouTube video available at: https://www.notjustagame.eu/2018/05/07/video-interlude-pax-east-2018-ethics-of-pokemon-go/

In this episode we follow up with some of the questions we didn’t get to in the talk – it’s a bit longer than our usual episodes, and we’ll go back to normal after the second of these on zombies and brains, following up the other talk we did on archaeology and philosophy of zombies in video games!

 

Mental health benefits of Pokémon Go

Dr. Jessica Urwin and I are carrying out a study of Pokémon Go and its mental health benefits. We’re carrying out an ethnography in Leicester and conducting an online survey.

If you’re interested in participating, here’s the blurb for our questionnaire, which is found here: https://www.surveymonkey.com/r/PokemonMH

Please share this amongst your friends!

“Pokémon Go took the world by storm following its launch in summer 2016. As well as being a fun game to play there have been some reports of it encouraging exercise, social interaction, and improving the mental health of players. This study is looking at what mental health benefits players receive from Pokémon Go, and to understand how the format of the game itself contributes to this (if at all).

We are asking individuals who play Pokémon Go to complete the following online questionnaire. This will ask about your experiences of playing Pokémon Go, if you feel it has benefited you in any way, and what form those benefits have taken. As the research is related to mental health, the questionnaire will touch on this subject. However, you do not have to disclose any personal information that you do not feel comfortable sharing, and do not have to answer the questions if you do not wish to. All information which is collected during the course of the research will be kept on a password protected database and is strictly confidential. You will be given a pseudonym which will be used instead of your name. Any identifiable information you may give will be removed and anonymized, and all quoted materials will have all identifying information removed.”