“Pokémon Go took the world by storm following its launch in summer 2016. As well as being a fun game to play there have been some reports of it encouraging exercise, social interaction, and improving the mental health of players. This study is looking at what mental health benefits players receive from Pokémon Go, and to understand how the format of the game itself contributes to this (if at all).
We are asking individuals who play Pokémon Go to complete the following online questionnaire. This will ask about your experiences of playing Pokémon Go, if you feel it has benefited you in any way, and what form those benefits have taken. As the research is related to mental health, the questionnaire will touch on this subject. However, you do not have to disclose any personal information that you do not feel comfortable sharing, and do not have to answer the questions if you do not wish to. All information which is collected during the course of the research will be kept on a password protected database and is strictly confidential. You will be given a pseudonym which will be used instead of your name. Any identifiable information you may give will be removed and anonymized, and all quoted materials will have all identifying information removed.”
This episode has been long in coming! In it Meghan Dennis from the University of York and I discuss mortuary spaces in games and some of the ethical and social issues with depiction of mortuary spaces and the interactions that can be had with them in games. This episode was recorded at “The Interactive Pasts” Conference, the very first archaeogaming conference in the world, held in Leiden, The Netherlands, hosted by the Value Project.
Games discussed include:
Dragon Age: Inquisition
Dragon Age: Oranges (because I can never say Origins, apparently)
I’m not dead yet! I’ve just had a terrible cold and then went to PAX East and then to some speaking engagements and have been unable to record anything. Sorry about that. I’ve got a great episode lined up for you when I’m back from the USA (next week) and I’ll be able to get it out then!
This is the first episode of my new podcast. Please be gentle, I am working with new equipment and a new style of media! But any technical feedback welcome (I think I’ve solved the crackling in the microphone now though!).
In this episode, I am talking about Life is Strange and social norms. What’s a social norm? Listen and find out!
Are there any games where you struggled with social norms vs. expectations of the gameplay? Comment below!